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In this game project I was the Project Lead as well as Programmer. I was responsible for the Level Design Tools and the Programmer Workflow.
Stella Marina was created in 7 weeks by the Apothians at The Game Assembly, Stockholm.
|Vilgot Larsson||Level Design|
|Dennis Lundin||Level Design|
|Winnie (@thuswinnie)||Music & Sound Design|
|Finni||Sound Design & Music|
|David Falck||Music & Programming|
|Tomas Granlund||Programming & Project Lead|
The map editor Tiled was used for the project.