Thorwald's Lament
Dark forces are brewing, disturbing the peace in the woodlands... and they took your dog.
In Thorwald's Lament I made the enemy AI and design tools that allowed our Level Design team to balance the game and make it fun. I also made a neat water shader that can dynamically turn into ice.
Thorwald's Lament was created in 7 weeks by Monki Flip at The Game Assembly, Stockholm.
Get it now on Itch.io!
Monki Flip | |
---|---|
Anton Liivak | Programming |
Emil Nygren | Programming |
Oliwer Dahlin | Programming |
Perry Ivic | Programming |
Theo Björkhem | Programming |
Tomas Granlund | Programming |
Alexander Berg | Level Design |
Bo Steen | Level Design |
Paul Svahn Moore | Level Design |
Felix Rahm | Graphics |
Johanna Liw | Graphics |
Kei Mak | Graphics |
Malin Sandred | Graphics |
Nikola Praizovic Hedström | Graphics |
The map editor LDtk was used for the project.