Dark forces are brewing, disturbing the peace in the woodlands... and they took your dog.
In Thorwald's Lament I made the enemy AI and design tools that allowed our Level Design team to balance the game and make it fun. I also made a neat water shader that can dynamically turn into ice.
Thorwald's Lament was created in 7 weeks by Monki Flip at The Game Assembly, Stockholm.
Get it now on Itch.io!
|Alexander Berg||Level Design|
|Bo Steen||Level Design|
|Paul Svahn Moore||Level Design|
|Nikola Praizovic Hedström||Graphics|
The map editor LDtk was used for the project.