Subverdant
You wake up to a destroyed world. Is there anyone else out there?
I was responsible for the collision system, the animation system, and transitions such as cutscenes or respawning.
Subverdant was created in 7 weeks by I Scream Studios at The Game Assembly, Stockholm.
I Scream Studios | |
---|---|
Simon Blass | Programming |
Tomas Granlund | Programming |
Eric Karlsmyr | Programming |
Jesper Lundgren | Programming |
Joel Schultz | Programming, Sound & Music |
Maximilian Jernberg | Level Design & Project Lead |
Paul Svahn Moore | Level Design |
Max-Leonard Rydén | Level Design |
Aron Snær Kristjánsson | Graphics |
Malin Sandred | Graphics |
Isac Selander | Graphics |
Samuel Thorslund | Graphics |
Emily Tillberg | Graphics |