You wake up to a destroyed world. Is there anyone else out there?
I was responsible for the collision system, the animation system, and transitions such as cutscenes or respawning.
Subverdant was created in 7 weeks by I Scream Studios at The Game Assembly, Stockholm.
|I Scream Studios|
|Joel Schultz||Programming, Sound & Music|
|Maximilian Jernberg||Level Design & Project Lead|
|Paul Svahn Moore||Level Design|
|Max-Leonard Rydén||Level Design|
|Aron Snær Kristjánsson||Graphics|