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Post processing picture
20-02-24 — Post processing

A retro-style tribute

The game contains procedural mesh generation and a two-pass post-processing effect.

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Godot project

— I used Godot's simple ArrayMesh to procedurally generate meshes for the asteroids and player ship.
— A sobel filter and gaussian blur is applied in screen-space.

Last update on 20-02-24, edited 6 times.